Mirroring in 3D Space
The Mirror3D command creates a mirror image in a 3D plane around a 3D axis. Essentially, what is originally visible in this 3D plane is copied in a reverse image on the other side of the axis, similar to the 2D Mirror command.
To mirror entities in 3D space:
- Type Mirror3D at the command prompt.
- In the graphics area, select entities to mirror and press Enter.
- Click in the graphics area or type 3D coordinates to define the three points on the mirror plane, or specify an option:
- 3points: Uses three points to define the mirror plane.
- Entity: Lets you select a planar entity (Circle, Arc, or 2D PolyLine) to define the mirror plane.
- Last: Reuses the mirror plane used in the previous Mirror3D command.
- View: Sets the current viewing plane as the mirror plane by specifying a point through which the viewing plane is supposed to pass.
- XY, YZ, ZX: Defines the mirror plane parallel to the XY-, YY-, or ZX-plane of the coordinate system.
- Z-axis: Determines the mirror plane with two points. The mirror plane passes through the first point and is perpendicular to the line defined by the two points.